For spring semester, I took the course called "Adventure Education". Here are some simple notes I took for reviewing .
textbook :Effective Leadership in Adventure Programming
author : Simon Priest
references : AMAZON
CLASS NOTE
Theories of adventrue education: four branches of Adventure Education
1. Recreational adventure programming.
2. Educational adventure programming.
3. Developmental adventure programming.
4. Therapeutic adventure programming.
The focus of adventrue education
Intrapersonal | Interpersonal |
self-confidence | cooperation |
self-concept / image | communication |
locus of control |
trust |
decision-making ability | conflict resolution |
reflective thinking | problem solving |
judgement | facilitation skills |
tolerance for adversity | Instraction skills |
technical skills | leadership |
characteristic of adventure
1. perceive the risk of danger ( take the risk)
2. uncertainty
outward Bound Adventure Process Model
1. learner / participant - must be able and willing
2. unfamiliar environment - physical or social
3. unique problem or challenge
4. cognitive Dissonance
5. sense of mastery leading to adaptive dissonance
6. learning/ transferences
- specific: skill
- non-specific: communication
- metaphoric: direct comparison through two unrelated things: challenge vs real life
There is a gap between "how I feel? and how I wanna feel"-
7. leader / facilitator
- Anticipant things / accidnets which might happen
- personal guardian
- personal negotiate
- personal maintainer ( things on track)
- personal motivator ( keep everyone up)
role of the leader
- initiator
- trainer
- maintainer
- authority
- guardian
- exampler : someone leads by example
- translator
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